
Level 5-6
Atlantis Temple
Enter the legendary Atlantis Temple, a grand underwater palace of ancient beauty and deadly traps. Solve 4 elemental puzzles to unlock the path to the Leviathan. New mechanic: Elemental orb collection and placement.
Level Objectives
- Solve 4 elemental puzzles
- Collect 16 elemental orbs (4 per element)
- Activate the central altar
- Don't trigger ancient traps (0 deaths)
Video Walkthrough
Step-by-Step Guide
Elemental Puzzle System
4 elemental chambers: Fire (red), Water (blue), Earth (green), Air (white). Each chamber has 4 orb pedestals and 4 orbs hidden in the room. Find all 4 orbs and place them on pedestals to solve the puzzle. Puzzles can be done in any order.
Fire Chamber Puzzle
Theme: Lava flows and heat. Orbs are hidden behind lava falls (take 10% damage to grab). Pedestals require orbs placed in size order (smallest to largest). Enemies: Fire Elementals (shoot fireballs). Trap: Floor sections collapse into lava (instant death).
Water Chamber Puzzle
Theme: Strong currents and whirlpools. Orbs drift in currents - you must catch them while fighting current. Pedestals require orbs placed by color shade (lightest to darkest blue). Enemies: Water Serpents (fast swimmers). Trap: Whirlpools suck you in (struggle free or drown).
Earth Chamber Puzzle
Theme: Rockslides and unstable terrain. Orbs are buried - shoot marked walls to reveal. Pedestals require orbs placed in compass order (N, E, S, W marked on orbs). Enemies: Stone Golems (slow but tough). Trap: Ceiling collapses if you stand in marked zones.
Air Chamber Puzzle
Theme: Anti-gravity zones and wind tunnels. Orbs float in air bubbles - pop bubble to collect. Pedestals require orbs placed in musical note order (listen to pitch when held). Enemies: Air Wisps (teleport randomly). Trap: Sudden pressure changes (thrown into walls).
Central Altar Activation
After solving all 4 puzzles, the central altar unlocks. Place the 4 'master orbs' (one from each chamber) on the altar to complete the level. This opens the path to Level 5-7 (Leviathan Boss).
Enemy Guide
Fire Elemental
(Chamber Enemy)Tips: Fire Chamber only. 6 hit. Shoots fireballs (burn DoT: 5% HP over 3 sec). Vulnerable to water attacks (if you have water weapons).
Water Serpent
(Chamber Enemy)Tips: Water Chamber only. 8 hits. Very fast swimmer. Hard to hit. Creates whirlpools when defeated (hazard remains for 10 sec).
Stone Golem
(Chamber Enemy)Tips: Earth Chamber only. 15 hits. Slow but tanky. Melee only. Can be kited easily. Don't waste time fighting - grab orbs and solve puzzle.
Air Wisp
(Chamber Enemy)Tips: Air Chamber only. 4 hits. Teleports every 5 seconds. Shoots wind blades. Annoying but low threat. Focus on orb collection.
Boss Battle Tips
- •Chamber order: Recommended sequence is Fire → Earth → Water → Air (easiest to hardest). Air Chamber's musical puzzle is tricky
- •Trap avoidance: '0 deaths' objective means you can't die to traps. Study each chamber before rushing. Traps are telegraphed
- •Fire Chamber: Collapse zones are marked with cracks. Step only on solid tiles. Lava damage is unavoidable for orb collection - accept the 40% HP cost (10% × 4)
- •Water Chamber whirlpools: If caught, rapidly tap directional inputs in all directions. You'll break free in 3 seconds if you struggle
- •Earth Chamber: Marked ceiling zones have dust falling. Stand there and ceiling collapses (instant death). Always keep moving
- •Air Chamber musical puzzle: Orbs play notes when held. Order is Do-Re-Mi-Fa (if you don't know music, ask in community - sequence is C-D-E-F)
- •Combat in chambers: Optional. Enemies respawn endlessly until puzzle solved. Solve fast, ignore combat unless enemies block orbs
- •Time management: Each chamber takes 3-4 minutes for first-timers. Total level time ~15-20 minutes. No rush - accuracy over speed