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Ancient Pyramid
HardChapter 6

Level 6-2

Ancient Pyramid

Enter the mysterious ancient pyramid rising from the desert sands. Navigate trap-filled corridors, solve hieroglyph puzzles, and battle undead guardians. New mechanic: Torch light in dark corridors with limited visibility.

Level Objectives

  • Reach the pyramid summit
  • Solve 4 hieroglyph puzzles
  • Defeat the Mummy Guardian
  • Don't trigger death traps (0 deaths to traps)

Video Walkthrough

Step-by-Step Guide

1

Pyramid Layout

The pyramid has 5 floors, ascending from base to apex. Floor 1-2: Wide corridors with traps. Floor 3-4: Puzzle chambers. Floor 5: Boss chamber. Each floor connects via staircases (hidden behind puzzle doors). You can't backtrack to lower floors once you ascend.

2

Torch Light System

Inside the pyramid it's pitch dark except for your torch (5-unit radius light). Torch fuel depletes 1% per 10 seconds = 1000 seconds total. Fuel pickups (+20%) are found in vases (breakable objects). At 0% fuel, you're in darkness (can't see traps or enemies).

3

Death Traps

Pyramid traps are instant-death: Spike pits (floor opens), blade walls (slide from sides), falling ceiling blocks (drop from above), arrow traps (fire from walls). All are telegraphed: Spikes (floor cracks), blades (walls shake), ceiling (rumbling sound), arrows (small holes in walls).

4

Hieroglyph Puzzles

4 puzzle rooms block progression. Each has a wall of hieroglyphs and a 4-symbol pattern to replicate. Symbols: Sun, Moon, Scarab, Ankh, Eye, Snake. Examine the clue tablet in each room for the correct sequence. Input wrong sequence = poison gas (20% HP damage).

5

Mummy Guardian Boss

Floor 5 boss. 20,000 HP. Attacks: Curse Bolt (homing projectile), Sandstorm (arena-wide, reduces visibility), Summon Scarabs (adds). Weak point: Exposed heart (glows through wrappings after Sandstorm). Three-phase fight: 100-70%, 70-35%, 35-0%.

Enemy Guide

Skeleton Warrior

(Basic Undead)

Tips: Patrols corridors with rusty sword. Slow but tanky (6 hits). Melee only. Can be kited easily. Drops bone dust (crafting material).

Scarab Swarm

(Swarm Enemy)

Tips: Groups of 10-20 beetles. Each dies in 1 hit but overwhelm with numbers. They eat torch fuel (drain 5%/sec if they touch you). Priority kill to preserve torch.

Anubis Priest

(Elite Undead)

Tips: Rare, only 3 in pyramid. Casts curse debuffs (reduces your damage by 50% for 10 sec). Takes 10 hits. Drops major treasure. Hard but rewarding fight.

Boss Battle Tips

  • Torch conservation: You need ~500 seconds to clear the pyramid. Start with 1000 seconds = safe. Break every vase for fuel pickups (15-20 vases total)
  • Trap telegraph times: Spikes (2 sec warning), Blades (1.5 sec), Ceiling (3 sec), Arrows (0.5 sec). Arrows are fastest - preemptively avoid suspicious walls
  • Floor 1-2 trap layout: Spike pits in long corridors (every 10 meters). Blade traps at intersections. Learn the pattern, move carefully
  • Hieroglyph puzzle solutions are random per playthrough. No universal answer. Read the clue tablet carefully - it's always solvable from clues
  • Common puzzle pattern: Clue says 'Sun rises before Moon, Scarab precedes Eye'. Solution: Sun, Moon, Scarab, Eye. Logic-based
  • Mummy Guardian Phase 1: Standard attacks, easy. Phase 2 (70%): Sandstorm reduces visibility to 30%. Phase 3 (35%): Summons 5 scarab swarms constantly
  • Boss heart weak point: Only exposed for 3 seconds after each Sandstorm. Deal 3x damage during this window. Save special abilities for weak point exposure

Rewards

6,000 Gold
14 Power Cubes
1,400 EXP
6 Recruit Tickets
2 Skyward Recruit Tickets
Ancient Amulet
Pyramid Explorer Title