
Level 6-2
Ancient Pyramid
Enter the mysterious ancient pyramid rising from the desert sands. Navigate trap-filled corridors, solve hieroglyph puzzles, and battle undead guardians. New mechanic: Torch light in dark corridors with limited visibility.
Level Objectives
- Reach the pyramid summit
- Solve 4 hieroglyph puzzles
- Defeat the Mummy Guardian
- Don't trigger death traps (0 deaths to traps)
Video Walkthrough
Step-by-Step Guide
Pyramid Layout
The pyramid has 5 floors, ascending from base to apex. Floor 1-2: Wide corridors with traps. Floor 3-4: Puzzle chambers. Floor 5: Boss chamber. Each floor connects via staircases (hidden behind puzzle doors). You can't backtrack to lower floors once you ascend.
Torch Light System
Inside the pyramid it's pitch dark except for your torch (5-unit radius light). Torch fuel depletes 1% per 10 seconds = 1000 seconds total. Fuel pickups (+20%) are found in vases (breakable objects). At 0% fuel, you're in darkness (can't see traps or enemies).
Death Traps
Pyramid traps are instant-death: Spike pits (floor opens), blade walls (slide from sides), falling ceiling blocks (drop from above), arrow traps (fire from walls). All are telegraphed: Spikes (floor cracks), blades (walls shake), ceiling (rumbling sound), arrows (small holes in walls).
Hieroglyph Puzzles
4 puzzle rooms block progression. Each has a wall of hieroglyphs and a 4-symbol pattern to replicate. Symbols: Sun, Moon, Scarab, Ankh, Eye, Snake. Examine the clue tablet in each room for the correct sequence. Input wrong sequence = poison gas (20% HP damage).
Mummy Guardian Boss
Floor 5 boss. 20,000 HP. Attacks: Curse Bolt (homing projectile), Sandstorm (arena-wide, reduces visibility), Summon Scarabs (adds). Weak point: Exposed heart (glows through wrappings after Sandstorm). Three-phase fight: 100-70%, 70-35%, 35-0%.
Enemy Guide
Skeleton Warrior
(Basic Undead)Tips: Patrols corridors with rusty sword. Slow but tanky (6 hits). Melee only. Can be kited easily. Drops bone dust (crafting material).
Scarab Swarm
(Swarm Enemy)Tips: Groups of 10-20 beetles. Each dies in 1 hit but overwhelm with numbers. They eat torch fuel (drain 5%/sec if they touch you). Priority kill to preserve torch.
Anubis Priest
(Elite Undead)Tips: Rare, only 3 in pyramid. Casts curse debuffs (reduces your damage by 50% for 10 sec). Takes 10 hits. Drops major treasure. Hard but rewarding fight.
Boss Battle Tips
- •Torch conservation: You need ~500 seconds to clear the pyramid. Start with 1000 seconds = safe. Break every vase for fuel pickups (15-20 vases total)
- •Trap telegraph times: Spikes (2 sec warning), Blades (1.5 sec), Ceiling (3 sec), Arrows (0.5 sec). Arrows are fastest - preemptively avoid suspicious walls
- •Floor 1-2 trap layout: Spike pits in long corridors (every 10 meters). Blade traps at intersections. Learn the pattern, move carefully
- •Hieroglyph puzzle solutions are random per playthrough. No universal answer. Read the clue tablet carefully - it's always solvable from clues
- •Common puzzle pattern: Clue says 'Sun rises before Moon, Scarab precedes Eye'. Solution: Sun, Moon, Scarab, Eye. Logic-based
- •Mummy Guardian Phase 1: Standard attacks, easy. Phase 2 (70%): Sandstorm reduces visibility to 30%. Phase 3 (35%): Summons 5 scarab swarms constantly
- •Boss heart weak point: Only exposed for 3 seconds after each Sandstorm. Deal 3x damage during this window. Save special abilities for weak point exposure